3.8.3版群星的开局变量

3.8.3版群星的开局变量

远方的呼唤 2024-10-06 财经 1 次浏览 0个评论

花了几天时间查了三十多个修饰效果文件,收集到的可以使用的法令效果,总共四百多条,可能还缺了一些欢迎大家补充。

另外问下法令名称和叙述怎么生效,我按照网上能查到的方法,在modifiers_3_l_english.yml或simp_chinese里添加相关名称与描述,但进入游戏后依然无法生效。

变量代码:

weapon_type_strike_craft_weapon_fire_rate_mult = 0.05 舰载机射速+5%
weapon_type_strike_craft_weapon_damage_mult = 0.05 舰载机伤害+5%
weapon_type_strike_craft_speed_mult = 0.1 舰载机速度+10%
weapon_type_energy_weapon_damage_mult = 0.05 能量武器伤害+5%
veto_cost_mult = -0.5 否决话费-50%
veto_cooldown_mult = -0.5 否决冷却-50%
unemployment_resources_energy_upkeep_add = 2 失业者能量币维护费+2(减益)
tradition_cost_empire_size_mult = -0.4帝国规模产生的传统花费-40%
trade_value_mult = 1.0 贸易额+100%
terraforming_cost_mult = -0.75 环境改造花费-75%
terraform_speed_mult = 0.4 环境改造速度+40%
subject_tech_cost_mult = -0.5 科技研究花费-50%
stations_produces_mult = 1 轨道空间站的资源+100%
station_researchers_produces_mult = 0.4 研究站产出+40%
station_observers_unity_produces_add = 5 观测哨站的凝聚力+5
station_observers_society_research_produces_mult = 0.10 每月社会学研究+10%
station_observers_society_research_produces_add = 5 观测哨站的社会研究+5
station_observers_produces_mult = 0.5 观测站生产+50%
station_observers_physics_research_produces_add = 5 观测哨站的+5
station_observers_influence_produces_add = 0.1观测哨站的影响力+0.10
station_observers_engineering_research_produces_add = 5 观测哨站的工程研究+5
station_observers_energy_produces_add = 10 观测哨站的能量币+10
station_gatherers_produces_mult = 0.25 开采站产出+25%
station_gatherers_minerals_produces_mult = 0.1 开采站矿物产出+10%
station_gatherers_energy_produces_mult = 0.1 开采站能量产出+10%
starbases_upkeep_mult = -0.25 恒星基地维护费-25%
starbase_upgrade_speed_mult = 0.2 恒星基地升级速度+20%
starbase_upgrade_cost_mult = -0.5 恒星基地升级费用-50%
starbase_shipyard_build_speed_mult = 0.2 舰船建造速度+20%
starbase_shipyard_build_cost_mult = -0.5 造舰费用-50%
starbase_modules_cost_mult = -0.1 恒星基地模块花费-10%
starbase_module_build_speed_mult = 0.4 恒星基地模块建造速度+40%
starbase_defensive_war_ship_build_speed_mult = 0.25 造舰速度(防御战争)+25%
starbase_defense_platform_capacity_add = 24 防御平台上限+24
starbase_building_build_speed_mult = 0.4 恒星基地建筑建造速度+40%
spy_network_levels_add = 20 最大渗透等级+20
spy_network_decay_mult = -1 间谍网衰退-100%
spy_network_daily_value_mult = -0.5 渗透速度-50%(减益)
spy_network_daily_value_add = 1 渗透速度+1
species_leader_exp_gain = 0.25 领袖经验获得+25%
species_empire_size_mult = -0.5 人口产生的帝国规模-50%
shipsize_offspring_destroyer_build_speed_mult = 0.25 子嗣驱逐舰建造速度+25%
shipsize_offspring_cruiser_build_speed_mult = 0.25 子嗣驱巡洋建造速度+25%
shipsize_offspring_corvette_build_speed_mult = 0.25 子嗣护卫舰建造速度+25%
shipsize_offspring_battleship_build_speed_mult = 0.25 子嗣战列舰建造速度+25%
shipsize_frigate_build_speed_mult = 0.25 雷击舰建造速度+25%
shipsize_destroyer_build_speed_mult = 0.25 驱逐舰建造速度+25%
shipsize_cruiser_build_speed_mult = 0.25 巡洋舰建造速度+25%
shipsize_corvette_build_speed_mult = 0.25 护卫舰建造速度+25%
shipsize_colonizer_build_speed_mult = 1 殖民船建造速度+100%
shipsize_battleship_build_speed_mult = 0.25 战列舰建造速度+25%
ships_upkeep_mult = -0.5 舰船维护费用-50%
ships_energy_upkeep_mult = -0.5 舰船能量币维护费-50%
shipclass_starbase_hull_mult = 1 恒星基地船体值+100%
shipclass_starbase_damage_mult = 1 恒星基地伤害+100%
shipclass_mining_station_build_speed_mult = 0.5 开采站建造速度+50%
shipclass_mining_station_build_cost_mult = -0.5 开采站建造花费-50%
shipclass_military_station_hull_mult = 1 防御平台船体值+100%
shipclass_military_station_damage_mult = 1 防御平台伤害+100%
shipclass_military_station_build_cost_mult = -0.5 防御平台建造花费-50%
shipclass_military_build_speed_mult = 0.25 军用舰船建造速度+25%
ship_windup_mult = -0.25 超空间跳跃充能时间-25%
ship_weapon_range_mult = 0.5 舰船武器射程+50%
ship_weapon_damage = 8 舰船武器伤害+800%
ship_tracking_add = 50 追踪+50
ship_speed_mult = 0.5 亚光速航速+50%
ship_shield_regen_add_static = 500 每日护盾再生+500
ship_shield_mult = 5 护盾承受值+500%
ship_shield_damage_mult = 0.10 护盾伤害+10%
ship_shield_add = 500000 护盾承受值+500000
ship_sensor_range_add = 2 探测范围+2
ship_military_upkeep_mult = -0.5 军用舰船维护费-50%
ship_military_station_small_upkeep_mult = -0.25 防御平台维护费-25%
ship_military_station_small_cost_mult = -0.25 防御平台建造花费-25%
ship_military_cost_mult = -0.5 军用舰船建造花费-50%
ship_jumpdrive_cooldown_mult = -0.50 跃迁引擎冷却-50%
ship_interstellar_speed_mult = 0.25 超光速速度+25%
ship_hyperlane_range_add = 4 舰船超空间探测距离+4
ship_hull_regen_add_static = 10 每日船体再生+10
ship_hull_regen_add_perc = 0.5 每日船体再生+50%
ship_hull_mult = 5.0 船体值+500%
ship_hull_add = 250000 船体值+250000
ship_ftl_jumpdrive_range_mult = 1.0 跃迁引擎范围+100%
ship_fire_rate_mult = 6 舰船武器射速+600%
ship_evasion_mult = 0.4 闪避+40%
ship_disengage_opportunities_add = 0.2 撤离机会+0.20
ship_disengage_chance_mult = 0.75 战斗撤离几率+75%
ship_community_territory_speed_mult = 0.15 共同体亚光速航速+15%
ship_colonizer_cost_mult = -0.5 殖民船建造花费-50%
ship_cloaking_strength_add = 3 隐形强度+3
ship_cloaking_detection_add = 5 探测强度+5
ship_base_speed_mult = 0.25 基础舰船速度+25%
ship_armor_regen_add_static = 1.2 每日装甲再生+1.2
ship_armor_regen_add_perc = 0.5 每日装甲再生+50%
ship_armor_mult = 0.8 装价值+80%
ship_armor_damage_mult = 0.10 装甲伤害+10%
ship_armor_add = 5000 装价值+5000
ship_archaeological_site_excavation_speed_mult = 0.50 考古发掘速度+50%
ship_archaeological_site_clues_add = 1 考古技能+1
ship_anomaly_research_speed_mult = 0.20 异常现象研究速度+20%
ship_anomaly_generation_chance_mult = 0.20 异常现象发现机会+20%
ship_accuracy_mult = 0.3 命中+30%
science_ship_survey_speed = 1 调查速度+100%
scavenge_debris_mult = 0.5 打捞残骸获得的资源+50%
rivalries_influence_produces_mult = 0.5 宿敌影响力收益+50%
resolutions_cost_mult = -0.2 星海共同体议案行动花费-20%
pop_resettlement_cost_mult = -1.0 强制迁移花费-100%
pop_purge_speed = 1 人口净化速度+100%
pop_job_amenities_mult = 0.15 岗位产出的舒适度+15%
pop_housing_usage_mult = -0.25 人口住房使用-25%
pop_happiness = 1.0 幸福度+100%
pop_growth_speed = 1 人口增长速度+100%
pop_growth_from_immigration = -0.8 迁入导致的人口增长-80%
pop_government_ethic_attraction = 0.5 主流思潮吸引力+505
pop_factions_produces_mult = 0.50 派系凝聚力收益+50%
pop_ethics_shift_speed_mult = 3 思潮转化几率+300%
pop_ethic_xenophobe_attraction_mult = 1 排外主义思潮吸引力+100%
pop_ethic_xenophile_attraction_mult = 1 亲外主义思潮吸引力+100%
pop_ethic_spiritualist_attraction_mult = 2 唯心主义思潮吸引力+200%
pop_ethic_pacifist_attraction_mult = 1.4 和平主义思潮吸引力+140%
pop_ethic_militarist_attraction_mult = 1军国主义思潮吸引力+100%
pop_ethic_materialist_attraction_mult = 1 唯物主义思潮吸引力+100%
pop_ethic_egalitarian_attraction_mult = 5 平等主义思潮吸引力+500%
pop_ethic_authoritarian_attraction_mult = 1 威权主义思潮吸引力+100%
pop_environment_tolerance = 2 宜居性+200%
pop_demotion_time_mult = -0.5 人口降级时间-50%
pop_decline_speed = 1 人口将低速率+100%
pop_citizen_happiness = 0.20 公民人口幸福度+20%
pop_category_slave_upkeep_mult = -0.50 奴隶维护费-50%
pop_cat_worker_political_power = 0.30 人口舒适度使用-30%
pop_cat_worker_happiness = -0.2 劳工幸福度-20%
pop_cat_specialist_happiness = 0.05 专家幸福度+5%
pop_cat_slave_political_power = -0.25 奴隶政治权利-25%
pop_cat_slave_happiness = -0.1 奴隶幸福度-10%
pop_cat_ruler_political_power = 0.9 统治者政治权利+90%
pop_cat_ruler_happiness = 0.5 统治者幸福度+50%
pop_amenities_usage_organic_mult = 0.25 有机人口舒适度使用+25%
pop_amenities_usage_no_happiness_mult = -0.3 人口舒适度使用-30%
pop_amenities_usage_mult = 1 人口舒适度使用+100%
planet_telepaths_unity_produces_add = 3 灵能使产出的凝聚力+3
planet_technician_energy_produces_mult = 0.25 技工产出的能量币+25%
planet_structures_upkeep_mult = -0.50 建筑与区划维护费-50%
planet_structures_energy_upkeep_mult = -0.15 区划与建筑能量币维护费-15%
planet_structures_cost_mult = -0.15 建筑与区划花费-15%
planet_stability_add = 30 稳定度+30
planet_sensor_range_add = 4 行星探测范围+4
planet_resettlement_unemployed_mult = 0.50 自动重新安置几率+50%
planet_resettlement_unemployed_destination_mult = 0.25 自动强制迁移目标概率+25%
planet_researchers_upkeep_mult = -0.25 研究人员维护费-25%
planet_researchers_produces_mult = 0.2 研究人员产出+20%
planet_refiners_produces_mult = -0.7 气体精炼工产出-70%
planet_psionic_jobs_produces_mult = 0.2 灵能人口产出的资源+20%
planet_pops_upkeep_mult = -0.5 人口维护费-50
planet_pops_unemployed_consumer_goods_upkeep_add = 1 失业人口消费品维护费+1
planet_pops_robotics_upkeep_mult = -0.10 机器人维护费-10%
planet_pops_organics_food_upkeep_mult = -0.10 人口食物维护费-10%
planet_pops_cyborgs_upkeep_mult = -0.2 义体人维护费-20%
planet_pops_consumer_goods_upkeep_mult = -0.5 人口消费品维护费-50%
planet_pop_assembly_organic_mult = 0.5 有机人口生长速度+50%
planet_pop_assembly_organic_add = 3 每月有机人口生长+3
planet_pop_assembly_mult = 0.2 机械人口组装速度+20%
planet_pop_assembly_add = 2 每月机械人口组装+2
planet_pop_assemblers_upkeep_mult = 0.25 人口组装花费+25%
planet_orbital_bombardment_damage = -0.25 轨道轰炸伤害-25%
planet_miners_volatile_motes_produces_add = 0.2 矿工产出的易爆微粒+0.2
planet_miners_produces_mult = 0.7 矿工和战略资源收集者产出+70%
planet_miners_minerals_produces_add = 1 矿工产出的矿物+1
planet_miners_engineering_research_produces_add = 1 矿工产出的工程学研究+1
planet_miners_alloys_produces_add = 1 矿工产出的合金+1
planet_metallurgists_upkeep_mult = -0.1 冶金师维护费-10%
planet_max_subject_holding_buildings_add = 1 最大产地+1
planet_max_districts_mult = 0.2 最大区划数+20%
planet_max_districts_add = 3 最大区划数+3
planet_managers_produces_mult = 0.10 经理产出+10%
planet_jobs_worker_produces_mult = 0.25 劳工人口资源产出+25%
planet_jobs_upkeep_mult = 0.25 岗位所需的维护费+25%
planet_jobs_unity_upkeep_mult = -0.5 岗位所需的凝聚力维护费-50%
planet_jobs_unity_produces_mult = 2 岗位产生的凝聚力+200%
planet_jobs_specialist_produces_mult = 0.1 专家人口资源产出+10%
planet_jobs_society_research_produces_mult = 5 岗位生产的社会学研究+500%
planet_jobs_slave_produces_mult = 0.2 奴隶人口资源产出+20%
planet_jobs_simple_drone_produces_mult = 0.05 低级子个体产出+5%
planet_jobs_ruler_produces_mult = 0.25 统治者人口资源产出+25%
planet_jobs_robotic_produces_mult = 0.05 机器人产出+5%
planet_jobs_productive_upkeep_mult = 0.05 资源生产岗位导致的维护费+5%
planet_jobs_productive_produces_mult = 0.2 岗位生产的资源+20%
planet_jobs_produces_mult = 1 岗位生产的资源+100%
planet_jobs_physics_research_produces_mult = 5 岗位生产的物理学研究+500%
planet_jobs_minerals_produces_mult = 10 岗位生产的矿物+1000%
planet_jobs_food_produces_mult = 0.3 岗位生产的食物+30%
planet_jobs_engineering_research_produces_mult = 5 岗位生产的工程学研究+500%
planet_jobs_energy_upkeep_mult = -0.15 岗位能量币维护费-15%
planet_jobs_energy_produces_mult = 10 岗位生产的能量币+1000%
planet_jobs_consumer_goods_upkeep_mult = -0.25 岗位消费品维护费-25%
planet_jobs_consumer_goods_produces_mult = 0.1 岗位生产的消费品+10%
planet_jobs_complex_drone_produces_mult = 0.10 复合子个体产出+10%
planet_jobs_alloys_produces_mult = 1.2 岗位生产的合金+120%
planet_immigration_pull_mult = 1 迁入吸引力+100%
planet_immigration_pull_add = 100 迁入吸引力+100
planet_hyperlane_range_add = 10 行星超空间探测距离+10
planet_housing_mult = 1 住房+100%
planet_housing_add = 15 住房+15
planet_farmers_food_produces_add = 2 农夫产出的食物+2
planet_executives_produces_mult = 0.10 执行官产出+10%
planet_emigration_push_mult = -0.75 迁出推动力-75%
planet_emigration_push_add = 100 迁出推动力+100
planet_districts_cost_mult = -0.25 区划花费-25%
planet_crime_no_happiness_add = 30 反常度+30
planet_crime_mult = 1 犯罪度+100%
planet_crime_add = 40 犯罪度+40
planet_colony_development_speed_mult = 0.5 殖民地发展速度+50%
planet_clerks_unity_produces_add = 1 职员产出的凝聚力+1
planet_clear_blocker_time_mult = -0.5 清理障碍时间-50%
planet_buildings_cost_mult = 0.33 建筑花费+33%
planet_building_build_speed_mult = -0.75 行星建造速度-75%
planet_branch_offices_energy_produces_add = 1 分部收入+1
planet_bio_trophies_unity_produces_mult = 0.05 活体陈设生产的凝聚力+5%
planet_bio_trophies_produces_mult = 0.10 活体陈设产出+10%
planet_artisans_produces_mult = 0.3 工匠产出+30%
planet_army_build_speed_mult = 1.0 陆军建造速度+100%
planet_amenities_no_happiness_add = 10 舒适度+10
planet_amenities_mult = 0.25 舒适度+25%
planet_amenities_add = 15 舒适度+15
planet_administrators_upkeep_mult = 0.2 官僚维护费+20%
planet_administrators_produces_mult = 0.4 官僚产出+40%
num_tech_alternatives_add = 1 备选科技+1
monthly_trades_volatile_motes_produces_add = 5 高爆粉尘+5
monthly_trades_rare_crystals_produces_add = 5 稀有水晶+5
monthly_trades_exotic_gases_produces_add = 5 奇异瓦斯+5
monthly_trades_energy_produces_add = 50 能量币+50
monthly_loyalty = 2.5 每月忠诚度变化+2.5
modify_species_cost_mult = -0.25 物种修饰特殊项目花费-25%
mod_ship_naval_cap_usage_mult = -0.75 海军容量使用-75%
megastructure_build_speed_mult = 3.0 巨星结构建造速度+300%
local_trade_protection_add = 5 领袖负面特质上限-2
lithoid_pop_happiness = -0.25 石质类人口幸福度-25%
lithoid_pop_growth_speed_reduction = 0.75 石质类人口增长削减75%
leaders_upkeep_mult = 0.5 领袖维护费+50%
leaders_cost_mult = 0.20 领袖花费+20%
leader_age = 20 领袖预期寿命+20年
knights_independent_category_produces_mult = -0.5 骑士领主和骑士岗位的产出-50%
job_warrior_drone_add = 2 领袖负面特质上限-2
job_unifier_add = 2 作战子个体岗位+2
job_titan_hunter_per_pop = 0.05 每20个人口提供+1个巨兽猎手岗位 # 1 per 20
job_titan_hunter_add = 1 巨兽猎手岗位+1
job_technician_drone_add = 1 技工子个体岗位+1
job_soldier_stability_add = 10 士兵岗位产出的稳定度+10
job_soldier_add = 2 士兵岗位+2
job_entertainer_add = 2 演艺人员岗位+2
job_duelist_per_pop = 0.1 每10个人口提供+1个决斗者岗位
job_deviant_drone_per_crime = 0.03 每33个行星犯罪度+1个反常子个体岗位
job_deviant_drone_add = 1 反常子个体岗位+1
job_culture_worker_add = 2 文化工作者岗位+2
job_criminal_per_crime = 0.03 每33行星犯罪度+1个罪犯岗位
job_criminal_add = 3 罪犯岗位+3
job_corrupt_drone_per_crime = 0.03 每33个行星犯罪度+1个腐化子个体岗位
job_corrupt_drone_add = 1 腐化子个体岗位+1
job_clerk_per_pop = 0.5 每2个人口提供+1个职员岗位
intel_reconnaissance_level_add = 20 主动侦察产生的情报等级+20
intel_gain_speed = 0.10 获取其他帝国情报的速度+10%
intel_encryption_mult = 0.25 加密+25%
intel_encryption_add = 4 加密+4
habitability_ceil_add = 0.1 物种宜居性上限+10%
gdf_ship_alloys_cost_mult = -0.25 泛星系防卫军舰船合金花费-25%
force_disparity_fire_rate_mult = 0.5 战力差距加成+50%
first_contact_speed_mult = -1 第一次接触发现速度-100%
first_contact_clues_add = 5 第一次接触技能+5
federation_unity_produces_add = 1 岗位生产的凝聚力+1
federation_experience_add = 3 每月经验+3
faction_approval = -0.5 拍戏赞同度-50%
external_leader_pool_add = 2 外籍领袖储备规模+2
espionage_operation_skill_add = 1 行动技能+1
espionage_operation_difficulty_add = 4 行动难度+4
espionage_operation_cost_mult = -0.3 行动花费-30%
envoys_add = 1 可派遣的特使+1
envoy_improve_relations_mult = 0.25 特使改善关系+25%
empire_size_systems_mult = -0.10 恒星系产生的帝国规模-10%
empire_size_pops_mult = -0.02 人口产生的帝国规模-2%
empire_size_mult = -0.05 帝国规模-5%
empire_size_districts_mult = -0.1 区划产生的帝国规模-10%
empire_size_colonies_mult = -0.1 殖民地产生的帝国规模-10%
empire_size_branch_office_mult = -0.1 分布产生的帝国规模-10%
empire_size_add = -2 帝国规模-2
emergency_measures_cooldown_mult = -0.5 紧急措施冷却-50%
edicts_upkeep_mult = -0.25 法令维护费-25%
district_mining_max = 8 采矿区最大建造数量+8
district_generator_max = 4 发电区划最大建造数量+4
district_farming_max = 6 农业区划最大建造数量+6
diplomacy_upkeep_mult = -0.5 外交协议维护费-50%
diplo_weight_technology_mult = 0.2 科技产生的外交权重+22%
diplo_weight_pops_mult = 0.2 人口数产生的外交权重+20%
diplo_weight_naval_mult = 0.25 舰队实力产生的外交权重+25%
diplo_weight_mult = 1 外交权重+100%
diplo_weight_envoys_mult = 0.10 特使产生的外交权重+10%
diplo_weight_economy_mult = 0.2 经济产生的外交权重+20%
diplo_action_acceptance_add = 1000 外交接受度+1000
difficulty_modifier_mult = 1.0 难度导致的接电脑修正乘数+100% # Only active with Difficulty Adjusted AI Modifiers setting
damage_vs_rival_mult = 0.05 对宿敌的伤害+5%
damage_vs_player_crisis_mult = 0.2 对希图化身天灾的文明伤害+20%
damage_vs_country_type_tiyanki_mult = 0.1 对缇扬奇的伤害+10%
damage_vs_country_type_swarm_mult = 0.2 对普雷索林生物的伤害+20%
damage_vs_country_type_guardian_stellarite_mult = 0.25 对噬星者的伤害+25%
damage_vs_country_type_guardian_sphere_mult = 0.25 对无限神机的伤害+25%
damage_vs_country_type_guardian_scavenger_bot_mult = 0.25 对拾荒者机器人的伤害+25%
damage_vs_country_type_guardian_horror_mult = 0.25 对位面之魇伤害+25%
damage_vs_country_type_guardian_hiver_mult = 0.25 对小行星蜂群伤害+25%
damage_vs_country_type_guardian_hatchling_mult = 0.25 对虚空慈孽伤害+25%
damage_vs_country_type_guardian_elderly_tiyanki_mult = 0.25 对缇扬奇祖母伤害+25%
damage_vs_country_type_guardian_dreadnought_mult = 0.25 对自动无畏战舰的伤害+25%
damage_vs_country_type_guardian_dragon_mult = 0.25 对以太巨龙伤害+25%
damage_vs_country_type_gray_mult = 0.15 对灰蛊风暴的伤害+15%
damage_vs_country_type_gray_goo_mult = 0.2 对纳米机器人的伤害+20%
damage_vs_country_type_fallen_empire_mult = 0.25 对失落帝国的伤害+25%
damage_vs_country_type_extradimensional_mult = 0.2 对破界者的伤害+20%
damage_vs_country_type_extradimensional_3_mult = 0.2 对狂热者的伤害+20%
damage_vs_country_type_extradimensional_2_mult = 0.2 对背道者的伤害+20%
damage_vs_country_type_drone_mult = 0.33 对古代采矿无人机的伤害+33%
damage_vs_country_type_dormant_marauders_mult = 0.5 对掠夺者的伤害+50%
damage_vs_country_type_crystal_mult = 0.33 对晶态实体的伤害+33%
damage_vs_country_type_cloud_mult = 0.33 对虚空之云的伤害+33%
damage_vs_country_type_awakened_marauders_mult = 0.5 对觉醒掠夺者的伤害+50%
damage_vs_country_type_awakened_fallen_empire_mult = 0.25 对觉醒帝国的伤害+25%
damage_vs_country_type_amoeba_mult = 0.33 对太空变形虫的伤害+33%
damage_vs_country_type_ai_empire_mult = 0.2 对肃正协议伤害+20%
country_war_exhaustion_mult = -0.2 厌战度获得-20%
country_volatile_motes_produces_mult = -0.5 高爆粉尘-50%
country_unity_produces_mult = -0.5 凝聚力-50%
country_trust_growth = 1 信任度增长+100%
country_trust_cap_add = 25 信任度上限+25
country_trade_fee = 0.1 市场中介费+10%
country_subject_power_penalty_mult = 2.0 附属实力关系惩罚+200%
country_starbase_influence_cost_distance_mult = -0.75 恒星基地影响力距离花费-75%
country_starbase_capacity_add = 10 恒星基地容量+10
country_sr_zro_produces_mult = 0.1 泽珞+10%
country_society_tech_research_speed = 0.10 研究速度社会学+10%
country_society_research_produces_mult = -1 社会研究-100%
country_shoulders_influence_produces_add = 0.50 每月影响力+0.5
country_resource_max_sr_dark_matter_add = 185000 暗物质储存上限+185000
country_resource_max_add = 100000 资源储存上限+100000
country_rare_crystals_produces_mult = 0.3 稀有水晶+30%
country_produces_mult = 0.05 每月资源+5%
country_power_projection_influence_produces_mult = -1 力量投射产出的影响力-100%
country_power_projection_influence_produces_add = 2 力量投射产出的最大影响力+2
country_pop_enslaved_mult = 0.40 努伊人口比例40%
country_physics_tech_research_speed = 0.10 研究速度物理学+10%
country_physics_research_produces_mult = 0.03 物理研究+3%
country_occupation_armies_add = 3 最大占领军+3 #this brings the number up to 8
COUNTRY_NAVAL_COVERAGE_MULT = 1 海军覆盖率+100%
country_naval_cap_mult = 10 海军容量+1000%
country_naval_cap_add = 660 海军容量+660
country_minerals_produces_mult = 0.3 矿物+30%
country_leader_pool_size = 1 领袖储备规模+1
country_influence_produces_mult = 0.8 影响力+80%
country_government_civic_points_add = 1 国民理念槽位+1
country_galactic_standard_influence_produces_add = 1 每月影响力+1
country_food_produces_mult = 0.03 食物+3%
country_first_league_homeworld_society_research_produces_add = 10 社会研究+10
country_first_league_homeworld_engineering_research_produces_add = 10 工程研究+10
country_first_contact_influence_produces_add = 0.65 每月影响力+0.65
country_extended_payout_minerals_produces_add = 40 每月矿物+40
country_extended_payout_energy_produces_add = 40 每月能量币+40
country_exotic_gases_produces_mult = 0.3 奇异瓦斯+30%
country_engineering_tech_research_speed = 0.15 研究速度工程学+15%
country_engineering_research_produces_mult = 0.3 工程研究+30%
country_energy_produces_mult = 0.5 能量币+50%
country_enclave_capacity_add = 1 佣兵城邦容量+1
country_edict_fund_add = 10 法令经费+10
country_dessanu_volatile_motes_produces_add = 1 每月易爆微粒+1
country_dessanu_sr_living_metal_produces_add = 1 每月活体金属+1
country_dessanu_rare_crystals_produces_add = 1 每月稀有水晶+1
country_dessanu_exotic_gases_produces_add = 1 每月异星天然气+1
country_custodian_influence_produces_add = 5 每月影响力+5
country_covenant_influence_produces_add = 5 每月影响力+5
country_cost_mult = -0.25 所有花费-25%
country_consumer_goods_produces_mult = 0.15 消费品+15%
country_consumer_goods_cost_mult = -0.20 消费品维护费-20%
country_concessions_energy_produces_add = 100 每月影响力+100
country_claim_influence_cost_mult = -0.2 宣称影响力花费-20%
country_border_friction_mult = -0.5 边境摩擦-50%
country_base_unity_produces_add = 20 每月凝聚力+20
country_base_minerals_produces_add = 50 每月矿物+50
country_base_influence_produces_add = 3 每月影响力+3
country_base_food_produces_add = 50 每月食物+50
country_base_energy_produces_add = 200 每月能量币+200
country_alloys_produces_mult = 0.3 合金+30%
country_ai_uprising_minerals_produces_add = 100 每月矿物+100
country_ai_uprising_energy_produces_add = 100 每月能量币+100
country_agendas_unity_produces_add = 20 凝聚力+20
councilor_skill_add = 2 有效内阁官员技能+2
councilor_gestalt_scientist_exp_gain = 1.00 意识结点经验获得+100%
councilor_gestalt_governor_exp_gain = 1.00 生长节点经验获得+100%
councilor_gestalt_general_exp_gain = 1.00 管控节点经验获得+100%
councilor_exp_gain = 0.2 内阁官员经验增长+20%
council_agenda_progress_speed = 0.5 内阁议程速度+50%
commercial_pact_mult = 0.5 商业协议效率+50%
command_limit_add = 100 舰队指挥上限+100
category_psionics_research_speed_mult = 0.4 研究速度灵能理论+40%
category_computing_research_speed_mult = 0.15 研究速度计算技术+15%
category_biology_research_speed_mult = 0.5 研究速度生物学+50%
catapult_spread_mult = 0.75 量子弹弓准确度+75%
catapult_range_mult = 0.75 量子弹弓作用距离+75%
branch_office_value_mult = 0.10 分布价值+10%
biological_pop_happiness = 0.1 生物人口幸福度+10%
biological_pop_growth_speed = 0.1 生物人口增长速度+10%
army_starting_experience_add = 100 陆军初始经验+100
army_morale_damage_mult = 0.10 陆军士气伤害+10%
army_morale = 0.4 陆军士气+20%
army_health = 0.2 陆军生命值+20%
army_defense_morale_mult = 0.15 防御部队士气+15%
army_defense_health_mult = 0.20 防御部队生命值+20%
army_damage_mult = 0.5 陆军伤害+50%
army_collateral_damage_mult = 1 陆军连带伤害+100%
armies_upkeep_mult = -0.5 陆军维护费-50%
armies_cost_mult = -0.5 陆军花费-50%
all_technology_research_speed = 0.20 研究速度+20%
add_base_country_intel = 20 基础情报等级+20

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